Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Aug 15, 2006, 08:08 PM // 20:08   #21
Grotto Attendant
 
Mordakai's Avatar
 
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
Advertisement

Disable Ads
Default

First of all, to those decrying the concept of new races in Guild Wars, Jeff Strain himself said it could happen, especially as the amount of Professions grow.

If Races are just another new Profession, that doesn't change anything. It's just another FoTM, that will probably go away in a few chapters.

Another possibilty is a Race that somehow influences existing professions. (Bonuses to certain areas). That seems like it would unbalance things even more than some think actionjack's idea is. Everyone would make a Dwarf Warrior, or Elf Ranger. Bad idea.

If we go the other extreme, and make races cosmetic only, then we're talking about a very limited reason to buy that Chapter. Unless you really, really like dwarves, with no new Profession to change the game at all, that's a pretty shallow reason to buy the Chapter.

Instead, the idea of this new race having their own specialty classes is really cool. Basically, you could introduce "Dwarrows", a stone like race in Chapter 10, and have two new Professions for them: Goliaths and Guardians. Goliaths would be similar to Warriors, but different enough to warrant their existance (maybe no weapons, but instead relying on using their stone fists to crush and a grapple their opponents). Guardians could be like battle monks, maybe specializing more in damage buffs and protection than healing.

(These are just some quick ideas, please don't flame the race idea based on these examples!)

Existing characters could take these Profs as secondary, but only Dwarrow could take them as Primary. The next Chapter could introduce a new race, or introduce more Professions for the Dwarrow. (Or, Chapter 10 could introduce six new professions at once, although I think that might be overkill. Still, there's no reason to introduce only 2 professions...)


NOTE: Dwarrow are what Tolkien thought about calling Dwarves, please don't think I thought of the name! Also, a stone race is nothing new, but I think it would be cool to have a different race from the typical dwarf, elf, halfling, etc.

Last edited by Mordakai; Aug 15, 2006 at 08:22 PM // 20:22..
Mordakai is offline   Reply With Quote
Old Aug 15, 2006, 08:28 PM // 20:28   #22
Desert Nomad
 
BahamutKaiser's Avatar
 
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
Default

Just because they add purely cosmetic alternate races doesn't mean they don't have to add new proffessions in a chapter, although something besides new proffessions is welcome.

I think new races would best be added in an expansion or a small add on bought from the shop. It would only cost a fraction of what a chapter cost, and allow you to create certain races in certain chapters with some of the classes. The armor selection may end up limited to a few crafters, and they could add just a few quests related to them, but it wouldn't be a chapter that needs to have all other manner of addition.

Character slots are being sold for 10 dollars right? So how about a Tengu expansion for Factions which allows you to make Tengu Characters, access a few new quests and there would be a few different armors for them (perhaps only 3), and a character slot as well, how about 15 dollars. Dwarfs for Prophecies, Whatever for other chapters. Char in one, Dredge in the next, please don't let people make Gnawl characters, they are sooo lame.

As for making new races with their own classes, I thought the idea of creatures with totaly seperate skills would be better. Like Dragons and Kirins, maybe even something like Juggernauts. They could have their own skills and attributes and not be combinable with other classes, it would allow us to play as characters outside of the conventional humanoids and Class selection, and not interfere with further class combinations since it cannot be combine. This has even less balanced difficulty because their skills do not need to be balanced with class combinations, and it introduces vastly original characters to play with that look and act much different.

Last edited by BahamutKaiser; Aug 15, 2006 at 08:34 PM // 20:34..
BahamutKaiser is offline   Reply With Quote
Old Aug 15, 2006, 08:32 PM // 20:32   #23
Lion's Arch Merchant
 
LiamR's Avatar
 
Join Date: Jul 2006
Guild: Prefer Unlight Beer [PuB]
Default

nooooo
LiamR is offline   Reply With Quote
Old Aug 15, 2006, 09:05 PM // 21:05   #24
Grotto Attendant
 
Mordakai's Avatar
 
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
Default

Quote:
Originally Posted by BahamutKaiser

Character slots are being sold for 10 dollars right? So how about a Tengu expansion for Factions which allows you to make Tengu Characters, access a few new quests and there would be a few different armors for them (perhaps only 3), and a character slot as well, how about 15 dollars.
For the sake of Guild Wars, never suggest such a thing again. I don't mind paying money for extra characters or storage, but to pay money for content? That's going too far.


Quote:
Originally Posted by BahamutKaiser
As for making new races with their own classes, I thought the idea of creatures with totaly seperate skills would be better. Like Dragons and Kirins, maybe even something like Juggernauts. They could have their own skills and attributes and not be combinable with other classes, it would allow us to play as characters outside of the conventional humanoids and Class selection, and not interfere with further class combinations since it cannot be combine. This has even less balanced difficulty because their skills do not need to be balanced with class combinations, and it introduces vastly original characters to play with that look and act much different.
Interesting idea, but balancing is more than just balancing class combos. You also need to balance with existing classes. Either these new Monster Professions could be unbalanced by being too powerful, or not powerful enough (by not having access to secondary powers, you have to buff exisiting Attibute lines to cover without making them too powerful, which is difficult considering they'd probably only have 4 attribute lines to work from, as opposed to 7.
Mordakai is offline   Reply With Quote
Old Aug 15, 2006, 09:23 PM // 21:23   #25
Ascalonian Squire
 
Join Date: Apr 2006
Profession: N/Me
Default

well the best way to introduce new races is that guild wars becomes mmorpg and not to be corpg(like now) because if u add new races u must add new proffesions that are going to be similar like humans proffesions but it also need to be different caus what's the point of buying that capter only that you can play as orc, elf or dwarf and they are different from humans only for their look ????

i think the best solution is to gave them racial attributes, that would "refresh" this game and it u would have more options to play.

i dont think that introducing new races in corpg guild wars would be a good idea, but when and if gw becomes mmorpg it will be necessary to introduce new races to gw.
pharaos is offline   Reply With Quote
Old Aug 15, 2006, 10:02 PM // 22:02   #26
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Default

If new race were added (either as cosmetic or with its own racial bonues, or as its own primary classes), it might still run into problems of blancing the game with overcrowding classes (of couse, that is also assuming new class will still be out with each chapter, and GW does last long enough). More so, it leave more chance that we see more Clone classes, and lack of flexablity to re-invent old attributes.

To some point I agree with the problem presented in the "No MOre New class" thread, yet still hold to my ground of that new class are needed to freshness and attracting player. Thus resulted in this. (althought this idea was conceived some long time ago already...)


Quote:
For the sake of Guild Wars, never suggest such a thing again. I don't mind paying money for extra characters or storage, but to pay money for content? That's going too far.
Uh.. you might not want to see my older thread about pay expansion than.... Although I do like Honpan....
actionjack is offline   Reply With Quote
Old Aug 15, 2006, 10:29 PM // 22:29   #27
Academy Page
 
The Last Windseeker's Avatar
 
Join Date: Jul 2006
Profession: R/
Default

I like the idea of new races and possible unique professions that come with them. This would add some variety to the game.
The Last Windseeker is offline   Reply With Quote
Old Aug 15, 2006, 10:35 PM // 22:35   #28
Ascalonian Squire
 
Join Date: Apr 2006
Profession: N/Me
Default

Quote:
Originally Posted by Mordakai
For the sake of Guild Wars, never suggest such a thing again. I don't mind paying money for extra characters or storage, but to pay money for content? That's going too far.
i'd rather pay monthly for a gw to get as much as content that wow has. when u calculate u pay for gw every 6 months 50 $ and u got a content that is not 1/4 content of lineage 2, wow and other mmorpg-s
pharaos is offline   Reply With Quote
Old Aug 16, 2006, 03:52 AM // 03:52   #29
Desert Nomad
 
BahamutKaiser's Avatar
 
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
Default

Quote:
Originally Posted by Mordakai
Interesting idea, but balancing is more than just balancing class combos. You also need to balance with existing classes. Either these new Monster Professions could be unbalanced by being too powerful, or not powerful enough (by not having access to secondary powers, you have to buff exisiting Attibute lines to cover without making them too powerful, which is difficult considering they'd probably only have 4 attribute lines to work from, as opposed to 7.
All Hail Captaiiiiiin Obvioooouuuus.

Of course you would need to balance them with other classes, but because it doesn't have an class combinations, the number of skill combinations is exponetially fewer, making it exponetially easier to balance. And since Assassin isn't quite balanced and equal to other classes, I am not so concerned about how balanced it is, OBVIOUSLY they will nerf anything that makes it too powerful to play a fair match.

Last edited by BahamutKaiser; Aug 16, 2006 at 04:04 AM // 04:04..
BahamutKaiser is offline   Reply With Quote
Old Aug 16, 2006, 04:43 AM // 04:43   #30
Academy Page
 
Join Date: Jan 2006
Profession: R/Mo
Default

Isnt wow here people.
Pjstaab is offline   Reply With Quote
Old Aug 16, 2006, 08:11 AM // 08:11   #31
Banned
 
Join Date: Jul 2006
Location: hell
Guild: Woot
Profession: P/W
Default

New races.....tyrian,canthan,elonian....each differnt race gives u differnt skills and armor so who's complaining?Each differnt race has their own City which have armorer weaponary etc etc.If ur race goto ur own city u get slightly cheaper stuff from merchant.If ur a differnt race and u goto another race's city u get the game price
rong626 is offline   Reply With Quote
Old Aug 16, 2006, 10:51 AM // 10:51   #32
Forge Runner
 
-Loki-'s Avatar
 
Join Date: Oct 2005
Default

Quote:
Originally Posted by actionjack
NOTE: Thsi thread is not really about suggesting a new race, but how would a new race (no matter what kind) could be added.
Easy. Visual/Animation differences, no stat changes.
-Loki- is offline   Reply With Quote
Old Aug 20, 2006, 02:16 AM // 02:16   #33
Ascalonian Squire
 
Dirty Sticks's Avatar
 
Join Date: Jul 2006
Guild: The Black Nights[BK]
Profession: W/R
Default

good idea but i wouldnt' buy into it....remember your playin GW not WoW...

/notsigned
Dirty Sticks is offline   Reply With Quote
Old Aug 20, 2006, 02:42 AM // 02:42   #34
Site Legend
 
Join Date: Oct 2005
Default

i think its a good idea, at the end of the day GW does have to compete with the most popular online game (WoW) and the only way to do that is keep the game interesting and up to date.

Im all up for GW trying to be unique but it has to stay competitve in the market to make it a success and to keep making a profit. There will be other games to compete with soon and in the future.
Malice Black is offline   Reply With Quote
Old Aug 20, 2006, 09:31 AM // 09:31   #35
Wilds Pathfinder
 
Join Date: Apr 2006
Location: UK
Guild: Warlords of Ruin
Profession: A/Mo
Default

Quote:
Originally Posted by xiaotsu
/notsigned

Please stop suggesting new races, this isn't your run-of-the-mill rpg, it's trying to be unique here...
The game already has several races to choose from, all of which already sometimes call their classes different things depending on their role, so what if in Ch4 they decided that since we had a Tengu ally in Ch2, we can play as Tengu, but they use some of the OP's suggestions.

This way you maintain the number of core professions compared to the number of niche professions, while still offering a slightly different play style.
mega_jamie is offline   Reply With Quote
Old Aug 20, 2006, 11:02 AM // 11:02   #36
Forge Runner
 
Join Date: Feb 2005
Default

One problem with new race is... You still need to attract majority of the male audience (sorry ladies, but men are the majority ).

People won't exactly pick up a game with the cover being a female frog showing off its leg etc.

Hence, you see many games with different races almost practically must have elves, as elves are quite human-like.

Anyway, kind of pointless for me to post all these... but I got nothing better to do.
Vermilion Okeanos is offline   Reply With Quote
Old Aug 20, 2006, 03:45 PM // 15:45   #37
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Default

Quote:
Originally Posted by Vermilion Okeanos
People won't exactly pick up a game with the cover being a female frog showing off its leg etc.
Anyhow, race is a standard in most Fantasy theme, and for one reason or another, people want to play them. As much as I like the orginality of human only world of GW (lots of my earlier post are against new race along side of humans), adding new race as not the main issue here. The main concern I was trying to address is the possible overcrowdness of Proffession in the later chapter, and the need to bring a fresh new attraction to market to the player. New race, with it new core of 6 proffessions, seem like a good option.
actionjack is offline   Reply With Quote
Old Aug 20, 2006, 05:38 PM // 17:38   #38
Wilds Pathfinder
 
Don Zardeone's Avatar
 
Join Date: Oct 2005
Default

Why not just keep it simple an djust add new races with the same skills, same professions but with different models?

Tengu are a possibility afaik. Dwarves, the shiverpeaks are full of em. Maybe some mursaat. Charr would be interesting too. All the other monster races I've seen so far aren't that technologically advanced to have warriors, rangers, mesmers etc with their own armours, history, trading ability. Well, maybe the naga, dredge and wardens can come too.

Just have those races but keep stats and stuff the same otherwise you'll end up with too much crap to balance.

Other example:
I'm going to need to make a new warrior sooner or later. I'm running out of storage space, so are many others too. Having full equipment for hammer, axe AND sword, together with str AND tactics shields aswell as several partial armoursets. 1 character's storagespace isn't enough. So sooner or later I might make a swordwarrior, then a hammerwarrior. If I could make a tengu swordsman and a warden hammerer, would be nice...


...but not needed X.x
Don Zardeone is offline   Reply With Quote
Old Aug 20, 2006, 06:10 PM // 18:10   #39
Ascalonian Squire
 
Join Date: May 2006
Default

How about weapons and etc that give bonuses for certain races such as +15% damage (dwarf)?
Maellus is offline   Reply With Quote
Old Aug 20, 2006, 06:17 PM // 18:17   #40
Desert Nomad
 
Horseman Of War's Avatar
 
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
Default

/notsigned


sorry- i like guild wars because its NOT like other rpgs. If you add elves dwarves and crap like that, it would destroy the essence of the true metagame.

As said above- this isnt wow.. and thank christ for that. If a chapter has new races, I wont buy it- and it would turn me away from the game... ESPECIALLY if the new races got bonuses or balancing attributes- that would be totally lame to the extreme. Ppl complain enough about balance as it is.


/notsigned
Horseman Of War is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:56 PM // 14:56.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("